This collection brings together the early Company stories in one volume for the first time with three previously unpublished works, including "The Queen in Yellow," written exclusively for this compilation. In these tales sci-fi fans follow the secret activities of the Company's field agentsonce human, now centuries-old time-traveling immortal cyborgsas they attempt to retrieve history's lost treasures. Botanist Mendoza's search for the rare hallucinogenic Black Elysium grape in 1844 Spanish-held Santa Barbara, facilitator Joseph's dreamlike solicitation of the ailing Robert Louis Stevenson in 1879, and marine salvage specialist Kalugin's recovering of an invaluable Eugène Delacroix painting from a sunken yacht off the coast of Los Angeles in 1894 are included. From idea to flesh to myth, this is the story of Alec Checkerfield: Seventh Earl of Finsbury, pirate, renegade, hero, anomaly, Mendoza's once and future love. Take a ride through time with the devil. In the sixth book of the Company series, we meet Executive Facilitator General Labienus. Hes used his immortal centuries to plot a complete takeover of the world since he was a young god-figure in Sumeria. In a meditative mood, he reviews his interesting career. He muses on his subversion of the Company black project ADONAI. He considers also Aegeus, his despised rival for power, who has discovered and captured a useful race of mortals known as Homo sapiens umbratilis. Their unique talents may enable him to seize ultimate power. Labienus plans a double cross that will kill two birds with one stone: he will woo away Aegeus promising protege, the Facilitator Victor, and at the same time dispose of a ghost from his own past who has become inconvenient. The Hugo-nominated novella Son Observe The Time, telling that part of the story, is included here in its entirety. Fans of the series will love this book, and new readers will be enthralled. Kage Baker's trademark series of SF adventure continues now in a direct sequel to The Life of the World to Come. Mendoza was banished long ago, to a prison lost in time where rebellious immortals are "dealt with." Now her past lovers: Alec, Nicholas, and Bell-Fairfax, are determined to rescue her, but first they must learn how to live together, because all three happen to be sharing Alec's body. What they find when they discover Mendoza is even worse than what they could imagined, and enough for them to decide to finally fight back against the Company. In the Company, you’re either a God or a Pawn, but sometimes you have to be both. The eight stories, reprinted for the first time in this collection delve further into the history and exploits of the Company and its operatives, including Mendoza, Lewis, and Alec. The year is 1934, the scene is a Wood Near Athens temporarily relocated to the environs of the Hollywood Bowl, as German theater impresario Max Reinhardt attempts to stage his famous production of Shakespeare's A Midsummer Night's Dream. Fortunately for Reinhardt, he has immortal assistance in the person of Literature Specialist Lewis, a cyborg working undercover for Dr. Zeus Incorporated, masters of time travel. Lewis is tasked with preserving Reinhardt's promptbooks for future Company profits at auction. Unfortunately for Reinhardt, there are complications... For Joseph, Lewis's fellow cyborg, is on the case as well, attempting to salvage a botched mission of his own. It involves the lost treasure of the Cahuenga Pass, a missing diamond, a third-century pope, burglary, disguises, car chases, and a legendary Hollywood party spot. All of which interact, more or less disastrously, with Lewis's mission and Reinhardt's Shakespearean extravaganza. Will the show go on? This is the Kage Baker novel everyone has been waiting for: the conclusion to the story of Mendoza and The Company. In The Sons of Heaven, the forces gathering to seize power finally move on the Company. The immortal Lewis wakes to find himself blinded, crippled, and left with no weapons but his voice, his memory, and the friendship of one extraordinary little girl. Edward Alton Bell-Fairfax, resurrected Victorian superman, plans for world domination. The immortal Mendoza makes a desperate bargain to delay him. Enforcer Budu, assisted by Joseph, enlists an unexpected ally in his plans to free his old warriors and bring judgment on his former masters. Executive Facilitator Suleyman uses his intelligence operation to uncover the secret of Alpha-Omega, vital to the mortals’ survival. The mortal masters of the Company, terrified of a coup, invest in a plan they believe will terminate their immortal servants. And they awaken a powerful AI whom they call Dr Zeus. This web of a story is filled with great climaxes, wonderful surprises, and gripping characters many readers have grown to love or hate. It's a triumph of SF! A brand new short story collection from Kage Baker, including an original novella set in her ongoing series of The Company, "Mother Aegypt". The Company novels are being released by Tor, and include The Graveyard Game and The Life of the World to Come. "In each story, Baker's even hand and compelling characterizations entrance. Listen closely, and perhaps you will hear the collective sigh of delight from intelligent lovers of fantasy the world over. A book to savor." Booklist "These wry and often wise narratives prove Baker is one of the most accomplished fantasists of our era." Publishers Weekly By the author of "Canal Dreams" and "The Wasp Factory", this novel is about three men - Graham Park, Steven Grant and Quiss. No trio of people could be further apart, but their separate courses are set for collision. Hisako Onoda, world famous cellist, refuses to fly. And so she travels to Europe as a passenger on a tanker bound through the Panama Canal. But Panama is a country whose politics are as volatile as the local freedom fighters. When Hisako's ship is captured, it is not long before the atmosphere is as flammable as an oxy-acetylene torch, and the tension as sharp as the spike on her cello. CANAL DREAMS is a novel of deceptive simplicity and dark, original power: stark psychological insights mesh with vividly realised scenarios in an ominous projection of global realpolitik. The result is yet another major landmark in the quite remarkable career of an outstanding modern novelist. The man who wakes up in the extraordinary world of a bridge has amnesia, and his doctor doesn't seem to want to cure him. Does it matter? Exploring the bridge occupies most of his days. But at night there are his dreams. Dreams in which desperate men drive sealed carriages across barren mountains to a bizarre rendezvous; an illiterate barbarian storms an enchanted tower under a stream of verbal abuse; and broken men walk forever over bridges without end, taunted by visions of a doomed sexuality. Lying in bed unconscious after an accident wouldn't be much fun, you'd think. Oh yes? It depends who and what you've left behind. Which is the stranger reality, day or night? Frequently hilarious and consistently disturbing, THE BRIDGE is a novel of outrageous contrasts, constructed chaos and elegant absurdities. Isis Whit is no ordinary teenager. An innocent in the ways of the world, an ingenue when it comes to fashion, she does however rejoice in some neat healing powers, a way with animals and the exalted status of Elect of God of the Luskentyrian Sect. Part of the 1995 Scottish Book Fortnight promotion. This brutal tale starts in a bleak, brutal European any-war. Abel and Morgan live in a forboding castle, alone and isolated, until the conflict intrudes on their numb lives in the form of a cruel mercenary lieutenant and her violent, ravaging men who take up residence. From there, the tale disintegrates into darkness and atrocity, punctuated by Abel's memories of earlier joy and pain. Iain Banks pushes the story steadily downward, dragging the morbidly fascinated reader into the depths of human despair. Gang rape, torture, and incest are seen through Abel's uncaring eyesthis book is not for the squeamish. And although Banks strives for a Passion play in the end, what's missing is even the tiniest kernel of real redemption. Fans of The Wasp Factory and Banks's other non-science fiction works will find familiar details here, but A Song of Stone stands alone as a fable of hopelessness. Therese Littleton Iain Banks is a multi-generic, multi-task dream. On one hand, he's produced a series of science fiction novels (Feersum Endjinn, Inversions) that have achieved cult status in his native Britain. On the other hand, he has dipped into the world of contemporary fiction with a number of equally successful works (The Bridge, Complicity). Fans of both rely on Banks's acidic wit, elegantly clever prose, and sometimes befuddling but always fascinating plot twists. Iain Banks' daring new novel opens in a loft apartment in the East End, in a former factory due to be knocked down in a few days. Ken Nott is a devoutly contrarian vaguely left-wing radio shock-jock living in London. After a wedding breakfast people start dropping fruits from a balcony on to a deserted carpark ten storeys below, then they start dropping other things; an old TV that doesn't work, a blown loudspeaker, beanbags, other unwanted furniture...Then they get carried away and start dropping things that are still working, while wrecking the rest of the apartment. But mobile phones start ringing and they're told to turn on a TV, because a plane has just crashed into the World Trade Centre. At ease with the volatility of modernity, Iain Banks is also our most accomplished literary writer of narrative-driven adventure stories that never ignore the injustices and moral conundrums of the real world. His new novel, set in contemporary London, displays the trademark dark wit, buoyancy and momentum of his finest work. It will be one of the most important novels of 2002. Dark family secrets, a long-lost love affair and a multi-million pound gaming business lie at the heart of Iain Banks's fabulous new novel. The Wopuld family built its fortune on a board game called Empire! ? now a hugely successful computer game. So successful, the American Spraint Corp wants to buy the firm out. Young renegade Alban, who has been evading the family clutches for years, is run to ground and persuaded to attend the forthcoming family gathering ? part birthday party, part Extraordinary General Meeting ? convened by Win, Wopuld matriarch and most powerful member of the board, at Garbadale, the family's highland castle. Being drawn back into the bosom of the clan brings an inevitable and disconcerting confrontation with Alban's past. What drove his mother to take her own life? And is he yet ready to see Sophie, his beautiful, enchanting cousin and teenage love, at the EGM? Grandmother Win's revelations will radically alter Alban's perspective for ever. When the religious Huhsz cult attempts to get its hands on the Lazy Gun, the most deadly and enigmatic weapon constructed, Lady Sharrow, a former antiquities thief, sets out to stop the Huhsz. In a future where the ancients have long since departed Earth for the stars, those left behind live complacent lives filled with technological marvels they no longer understand. Then a cosmic threat known as the Encroachment begins a devastating ice age on Earth, and it sets in motion a series of events that will bring together a cast of original characters who must struggle through war, political intrigues and age-old mysteries to save the world. (B 4worned, 1 oph Banx' carrokters theenx en funetic inglish, which makes for some tough reading but also some innovative prose.) COMPLICITY n. 1. the fact of being an accomplice, esp. in a criminal act A few spliffs, a spot of mild S&M, phone through the copy for tomorrow's front page, catch up with the latest from your mystery source - could be big, could be very big - in fact, just a regular day at the office for free-wheeling, substance-abusing Cameron Colley, a fully paid-up Gonzo hack on an Edinburgh newspaper. The source is pretty thin, but Cameron senses a scoop and checks out a series of bizarre deaths from a few years ago - only to find that the police are checking out a series of bizarre deaths that are happening right now. And Cameron just might know more about it than he'd care to admit ...Involvement; connection; liability - Complicity is a stunting exploration of the morality of greed, corruption and violence, venturing fearlessly into the darker recesses of human purpose. |
In the winter palace, the King's new physician has more enemies than she at first realizes, but she also has more remedies to hand than those who wish her ill can know about. In another palace across the mountains, the chief bodyguard of the regicidal Protector General also has his enemies. It is 4034 AD. Humanity has made it to the stars. Fassin Taak, a Slow Seer at the Court of the Nasqueron Dwellers, will be fortunate if he makes it to the end of the year. The Nasqueron Dwellers inhabit a gas giant on the outskirts of the galaxy, in a system awaiting its wormhole connection to the rest of civilisation. In the meantime, they are dismissed as decadents living in a state of highly developed barbarism, hoarding data without order, hunting their own young and fighting pointless formal wars. Seconded to a military-religious order he's barely heard of - part of the baroque hierarchy of the Mercatoria, the latest galactic hegemony - Fassin Taak has to travel again amongst the Dwellers. He is in search of a secret hidden for half a billion years. But with each day that passes a war draws closer - a war that threatens to overwhelm everything and everyone he's ever known. As complex, turbulent, flamboyant and spectacular as the gas giant on which it is set, the new science fiction novel from Iain M. Banks is space opera on a truly epic scale. With the world going Pokemon crazy, the only thing to do is add The Official Pokemon Handbook to your shopping list. This energetic first fantasy novel is familiar in outline, but told with unusual intensity. "The Raven" is a group of seven mercenaries, just starting to lose their fighting edge, who reluctantly get hired by a mage from a college of magic with a nasty reputation for blood sacrifice. Their mission: to save the world from major bad guys called the Wytch Lords. These, defeated long ago at great cost, have escaped their sorcerous confinement and will be unstoppable once they've grown new bodies; meanwhile their teeming minions are already going to war. The only hope is Dawnthief, a lost super-spell which, if correctly cast, can zap even Wytch Lordsbut make one mistake and the sun will never come up again. A typical fantasy-quest shopping list emerges: you need the dragon-guarded amulet to open the ancient mage's workshop to find the portal leading to the demon watching over the parchment with the spell, which itself requires three "catalyst" talismans hidden in difficult places. What makes Dawnthief a ripping yarn is Barclay's ruthless pace and lack of sentimentality. No character is too nice, innocent or important to die or suffer hideous tortures. The death toll is horrific, as are the many exotic ways of dying in this dangerous world. This is a breathless, action-crammed fantasy thriller. David Langford In a market already overcrowded with heroic action fantasy, it is always refreshing to discover an author who does more than tread out the usual sword-and-sorcery tale in three huge doorstopper-sized volumes. James Barclay is just such an author as he more than adequately proved with his scorching debut Dawnthief. Now, his band of slightly ageing past-their-prime mercenaries, The Raven, are back and attempting to right the wrongs from the previous story. The Dawnthief spell has been cast but it has ripped apart a hole between dimensions that will allow an invasion of dragons into Balia and signal the land's destruction. The Raven are forced into an alliance with Sha-Kaan, a dragon whose brood are fighting a desperate war in the dragon dimension. With Balia having to defend itself against armies of Wesmen, The Raven are the only ones able to help the Kaan defeat their enemies and save Balia. Melpomene Murray's concerns are those of any teenager: homework, friends, dates. But Melpomene lives on the Flying Dutchman, an asteroid colony located thousands of miles from an Earth almost destroyed by disease, war, and pollution. She and her spaceborn classmates are humanity's last hope, and Mel's just starting to realize how heavy a responsibility that is. Her parents and teachers have trained her from birth to lead mankind into the future. Combining the suspense of the detective thriller with the awesome wonder of space/time adventure. Crux of Battle begins an epic tale of a war across one million alternate Earths. Shortly after little Prince Amatus secretly sips the Wine of the Gods, leaving him without the left side of his body, four mysterious Companions appear to help the prince with the curious curse and to guide him along a perilous quest to manhood. Reprint. PW. The second volume in the time travel/parallel universe series sends Pittsburgh private eye Mark Strang, trained with nightmarish weaponry and teamed with the woman of his dreams, to an alternative 1776, where he becomes his own worst enemy. Mark Strang is asked to travel far back in time to the period of Caesar and the great Roman Triumvirate, in order to investigate the disappearance of a fellow time agent. What he discovers is that Caesar has been subverted by a Closer representative and that the Triumvirate has been undermined with civil war, mutual destruction, and the rewriting of history looming in the near future. In a sequel to A Million Open Doors, John Barnes writes another novel in the universe of the Thousand Cultures. Humanity dwells in colonies (some natural and some artificial) spread over hundreds of planets that lost touch with each other for over a thousand years. Due to the invention of the springer, an instantaneous teleportation device, the worlds are communicating again. But after centuries of isolation, reunification results in intense cultural and economic stress. A skilled SF author who's been publishing novels since 1987, John Barnes seems underrated in the fieldperhaps because he is so versatile. His 1990s work included the disaster blockbuster Mother of Storms, the doom-ridden political tragedy Earth Made of Glass, andthe only whimsical fantasy to rival William Goldman's The Princess BrideBarnesBarnes's One for Morning Glory. John Barnes writes hard SF with a heart; his speculations are always grounded in working things out from first principles, but he remembers to think also about how his imaginary situations might feel. "Gentleman Pervert, Out on a Spree", for example, starts with some speculation about tagging, and the speed with which an information age can make a marginal life get worseKen is photographed kerb-crawling and is then divorced and sacked before he even gets home. In The Merchants of Souls, a new movement on Earth seeks to use the recorded personalities of the dead as their helpless virtual reality playthings. To the worlds of the interstellar Thousand Cultures, where the reborn are accepted as normal citizens, its a monstrous crime and reinforces their distaste for Earth. If Earth cannot be stopped from ratifying its plans, the entire structure of galactic human civilization will collapse. "They don't make 'em like that any more!" say fans of the classic juvenile SF novels, Alexei Panshin's Rite of Passage (1968) and the run of Robert A. Heinlein novels that begins with Rocket Ship Galileo (1947) and ends with Podkayne of Mars (1963). ExceptJohn Barnes has made one like that: The Sky So Big and Black. The book's brilliant teenage protagonist, hard science, brisk pace, didactic moments, and strong characterization make it clear that Barnes is working consciously in the tradition of Panshin and Heinlein (especially Heinlein's Red Planet [1949] and Podkayne of Mars). Like his models, Barnes does a superb job. The Sky So Big and Black is a classic. Read it, and give it to any smart, perhaps-outcast young reader whom you want to infect with the science fiction meme. Fifteen hundred years in the future: after seven wars with the alien Rubahy, after settlement upon settlement and resettlement of every piece of dirt available, after every imaginable religious and political upheaval. Mars has been terraformed for a thousand years, glaciers cover Europe, central Africa is Earth's breadbasket, some space freighters have twentieth-generation crews. More people live in space than on Earth. And no one has found a way around the light-speed limit; the human race is still confined to one solar system, though now we share it with the Rubahy. The sequel to A Million Open Doors and Earth Made of Glass A Martian monarch has taken possession of a priceless relic: the lifelog diary of the mysterious messiah who founded the Wager, the religion that forms the basis of all interstellar society. The Hive Intel conglomerate wants the lifelog and hires Jak to get it. It's a simple job, until other spies-including Ambassador Dujuv, Uncle Sib, and Jak's evil ex-girlfriend-arrive on Mars and turn the assignment into a wild ride of mind control, murder, and looming interplanetary war. For the lifelog contains a devastating secret that can overturn the status quo of whole worlds-a secret that Hive Intel will suppress at all costs. In the past, Jak has completed missions by betraying his friends. Now in order to succeed, Jak Jinnaka must betray the entire human race... Giraut Leones, special agent for the Thousand Cultures shadowy Office of Special Plans, is turning fiftyand someone is trying to kill him. Pursued by the Qax and their great, sentient ships, a band of rebels escapes into the past, where they find allies from fifteen hundred years ago. Discovering a new element, Anti-Ice, a mysterious substance that unleashes vast energies when warmed, a millionaire industrialist dreams of power from an item that promises world peaceor world destruction. What if the time machine from H.G. Wells' classic novel of the same name had fallen into government hands? That's the question that led Stephen Baxter to create this modern-day sequel, which combines a basic Wellsian premise with a Baxteresque universe-spanning epic. The Time Traveller, driven by his failure to save Weena from the Morlocks, sets off again for the future. But this time the future has changed, altered by the very tale of the Traveller's previous journey. |